Variable MeshCreatorSimpleModeKeysConst

MeshCreatorSimpleModeKeys: {
    BackUVRotate: string;
    Bevel: string;
    BevelRounding: string;
    BottomUVRotate: string;
    BoxMode: string;
    Depth: string;
    FrontUVRotate: string;
    Height: string;
    LeftUVRotate: string;
    PatchSize: string;
    RenderOrder: string;
    RightUVRotate: string;
    TopUVRotate: string;
    Width: string;
    X: string;
    Y: string;
    Z: string;
}

Parameter-related keys used for the Simple Mode. See also MeshCreatorParameters.

Length values provided in mm by default. You can use globally! a different length precision if the first character after the # is a number from 0 to 4: #0w1 = width 1 m #1w1 = width 10 cm #2w1 = width 1 cm #3w1 (default) = width 1 mm #4w1 = width 0.1 mm

Negative values are possible at the syntactical level but not necessarily at the semantical level. For instance, a negative width will create a run-time error!

For Bevel, one leading zero is possible as bevels are normally small compared to the other values. Using the leading zero, you can keep the overall precision one degree smaller. Example: #w20d15b05 = width 20 mm, depth 15 mm, bevel 0.5 mm -- w/o leading zero: #4w200d150b5

Arcs need to provided in Deg.

Rounding is a value from 0 to 10. But currently (Mesh Creator 1.2), there's a treshold in the mid. Below the treshold, it's Linear, otherwise Rounded.

NOTE. There are two uses of 'b'. But this is not a problem as they differ on the value side.

Type declaration

  • BackUVRotate: string

    uvb

  • Bevel: string

    b

  • BevelRounding: string

    r

  • BottomUVRotate: string

    uvg

  • BoxMode: string

    b

  • Depth: string

    d

  • FrontUVRotate: string

    uvf

  • Height: string

    h

  • LeftUVRotate: string

    uvl

  • PatchSize: string

    p

  • RenderOrder: string

    o

  • RightUVRotate: string

    uvr

  • TopUVRotate: string

    uvt

  • Width: string

    w

  • X: string

    x

  • Y: string

    y

  • Z: string

    z

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